Showing posts with label hardware. Show all posts
Showing posts with label hardware. Show all posts

Tuesday, April 6, 2010

Open Source Hardware?


flickr CC image via dimnikolov

So we have a litany of open source software in cyberspace, when will the connected youth of today enjoy open source hardware as part of their education?

The open source concept is brilliant. Open systems in general appear to be winning the day in so many social contexts, and open source software has changed the education system drastically for those who choose to access it. A standing position in my teaching circle is if you're paying for software at all, you're paying too much. I'm wondering why open source software has caught on so widely, but open source hardware hasn't. To me the two are natural partners.

As Moore's Law goes, anything in the software world would be considered yesterday's tool practically as soon as it is introduced... before new software gets wide-spread recognition, developers are taking advantage of exponentially-expanding digital capacity and already working on something better, faster and more enticing to the consumer. Exponential growth in digital capacity fuels the software marketplace for sure, but it also fuels the hardware sector. As digital capacity increases at a faster and faster pace, today's hardware is quickly replaced by something better, faster and more enticing to the consumer also.

So where do the laptops, cell phones, e-readers, etc. go after a year or so when consumers have replaced them with the latest improved tool? Other than being recycled for parts, or in a drawer or closet to be forgotten, I'm not sure I know. What if the same huge software companies that work so hard to create better tech tools and applications understood that perhaps the largest potential market research sector they could be exposed to is short on hardware needed to use the software in question. Kids in schools are often wanting for relatively up-to-date hardware tools, and six months old would be more than current to them compared to the five and six year old computers they commonly are limited to as a result of budget constraints. If huge-scale software firms got into the recycling business, they could put their software in the hands of students who had something to use it on. Isn't that a win-win situation?

Let's take Google for example; if Google were to create a recycling protocol for those wishing to donate their old laptop, cell phone or whatever to them for reconditioning and installation of whatever Google software could be loaded onto them, and then donated these devices to schools under a partnership agreement that the schools would use their software exclusively with the expectation that feedback would be provided to improve it, I would be jumping over other teachers to sign up for that program... schools get their hardware and the software applications it enables, and Google would get real-time feedback from perhaps the largest cohort of connected technology users on the planet so they can continue to improve their products more efficiently and pragmatically.

What do you think?
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